About r/UnityAssets
UnityAssets is for sharing Unity Engine Assets! Just post a link to your asset and flair your post with the price. Your asset does not need to be hosted on Asset Store.
The community at a glance
r/UnityAssets is a Subreddit for Game Designers with roughly 28K members. It has been around since 2015. It uses a forum format for communication. It also includes curated tools and resources.
Roughly 3K members have joined in the past year. Popular discussion topics include Unity, Tired, and Editor. Common discussion themes are Solution Requests and Advice Requests.
Community Topics
Subreddit Analysis
via GummySearchMember growth over time
All time (yearly)
- 2016: 718 members
- 2017: 719 members
- 2019: 3K members
- 2020: 4K members
- 2021: 5K members
- 2023: 8K members
- 2024: 2K members
- 2025: 2K members
- 2026: 2K members
Past year (monthly)
- Sep: 195 members
- Oct: 132 members
- Nov: 298 members
- Dec: 248 members
- Jan: 215 members
- Feb: 132 members
- Mar: 186 members
- Apr: 181 members
- May: 198 members
- Jun: 233 members
- Jul: 219 members
- Aug: 248 members
Themes
- Solution Requests69 posts in the past month
- Sky Master ULTIMATE 2026: Volumetric Clouds - Weather - Fog - Ocean is a next generation weather system, with Planetary volumetric clouds & atmosphere, advanced GPU weather Effects, Realtime Global Illumination, Volumetric lighting & Fog, Water & reflections and support for all pipelines and mobile
- Ethereal URP 2024 Volumetric Lighting & Fog: Creation of atmospheric fog and volumetric lighting effects, by simulating the illumination of the small particles present in the atmosphere. Optimized for hundreds of fully shadowed dynamic local lights with cookies & for Unity 6 RenderGraph.
- OctoShaper: node-based procedural generation
#169Solution RequestsSky Master ULTIMATE 2026: Volumetric Clouds - Weather - Fog - Ocean is a next generation weather system, with Planetary volumetric clouds & atmosphere, advanced GPU weather Effects, Realtime Global Illumination, Volumetric lighting & Fog, Water & reflections and support for all pipelines and mobile · Ethereal URP 2024 Volumetric Lighting & Fog: Creation of atmospheric fog and volumetric lighting effects, by simulating the illumination of the small particles present in the atmosphere. Optimized for hundreds of fully shadowed dynamic local lights with cookies & for Unity 6 RenderGraph. · OctoShaper: node-based procedural generation - Advice Requests3 posts in the past month
- Openworld like? what do i do? A Game? Asset Store?...
- I'm building a combat system to launch on the Asset Store. I'm finishing up the enemy mechanics, but the blood effect just doesn't look right yet. Any tips or guides on how to make a more realistic blood splatter using Shader Graph and Visual Effect Graph?
- Flora : DocumentationReadthedocumentationforguidesandtechnicalbreakdowns.SeetheforumorDiscordtoaskquestions,sharefeedback,orseeotherusersusingit.EasySetupAddthescenesettingcomponent—automaticallyregistersallactiveterrainsandsetuprendering.Scenviewandallcamerasaresupportedwithoutadditionalcomponent
#23Advice RequestsOpenworld like? what do i do? A Game? Asset Store?... · I'm building a combat system to launch on the Asset Store. I'm finishing up the enemy mechanics, but the blood effect just doesn't look right yet. Any tips or guides on how to make a more realistic blood splatter using Shader Graph and Visual Effect Graph? · Flora : DocumentationReadthedocumentationforguidesandtechnicalbreakdowns.SeetheforumorDiscordtoaskquestions,sharefeedback,orseeotherusersusingit.EasySetupAddthescenesettingcomponent—automaticallyregistersallactiveterrainsandsetuprendering.Scenviewandallcamerasaresupportedwithoutadditionalcomponent - Self-Promotion2 posts in the past month
- Flow painter : Flow map editor painting extension, I needed a flow map painting tool but couldn't find a one that satisfy my needs. I ended up creating my own since the existing tools (13 years old! 👴) were lacking features. and added it to the Asset Store, what do you think about it? 🤔
- Trailback v1.1.0-alpha is Here!
#32Self-PromotionFlow painter : Flow map editor painting extension, I needed a flow map painting tool but couldn't find a one that satisfy my needs. I ended up creating my own since the existing tools (13 years old! 👴) were lacking features. and added it to the Asset Store, what do you think about it? 🤔 · Trailback v1.1.0-alpha is Here! - Money Talk1 post in the past month
- 🔥 The 72‑Hour Low‑Poly Blowout — 72% OFF! 🔥
#41Money Talk🔥 The 72‑Hour Low‑Poly Blowout — 72% OFF! 🔥
Topics
- Unity30 posts in the past month#130Unity
- Tired13 posts in the past month#213Tired
- Editor8 posts in the past month#38Editor
- Water6 posts in the past month#46Water
- Debug5 posts in the past month#55Debug
Flair
- 3D Models12 posts in the past month
- WIP: a Stylized Gaming Character
- 3d model: Black Diamond Concert Arena Stage Venue - Modular 3d Scene with Props
- FOR FREE* 10 High-Fidelity Game-Ready Rims and Tires | Ever-growing Bundle
#1123D ModelsWIP: a Stylized Gaming Character · 3d model: Black Diamond Concert Arena Stage Venue - Modular 3d Scene with Props · FOR FREE* 10 High-Fidelity Game-Ready Rims and Tires | Ever-growing Bundle - Editor Extensions12 posts in the past month
- Pivot Forge : Precision mesh and pivot editing for Unity, with anchor controls, persistent saved meshes, and runtime API support
- Build Uploader : Linux Support testing help request
- Simple Detection System | Behavior AI: un asset para detección y visión de enemigos.
#212Editor ExtensionsPivot Forge : Precision mesh and pivot editing for Unity, with anchor controls, persistent saved meshes, and runtime API support · Build Uploader : Linux Support testing help request · Simple Detection System | Behavior AI: un asset para detección y visión de enemigos. - Scripting11 posts in the past month
- Tick UI: An Immediate Mode UI for Games
- VolumeBox Toolbox: Runtime toolkit for updates, messaging, pooling, scenes and audio
- Advance Zombie AI Pro: Modular Zombie AI for Unity
#311ScriptingTick UI: An Immediate Mode UI for Games · VolumeBox Toolbox: Runtime toolkit for updates, messaging, pooling, scenes and audio · Advance Zombie AI Pro: Modular Zombie AI for Unity - Shaders4 posts in the past month
- OptikaFX 2D : Advanced 2D dynamic shadows, wall bending shaders, and dynamic Day/Night cycle for Top-Down RPGs & Farm Sims (like Stardew Valley).
- Retro Water System for URP: Profile-driven retro water for URP with PSX-style rendering, buoyancy, projected caustics, position-based underwater effects, and tiled ocean LOD.
- Retro Water System for URP profile-driven retro water for URP with PSX-style rendering
#44ShadersOptikaFX 2D : Advanced 2D dynamic shadows, wall bending shaders, and dynamic Day/Night cycle for Top-Down RPGs & Farm Sims (like Stardew Valley). · Retro Water System for URP: Profile-driven retro water for URP with PSX-style rendering, buoyancy, projected caustics, position-based underwater effects, and tiled ocean LOD. · Retro Water System for URP profile-driven retro water for URP with PSX-style rendering - Shaders | $214 posts in the past month
- Material Shaders: Dissolve and Burn Shaders. Has Custom noise map, any direction burning, can make custom burn or dissolve effects easily with material shader options.
- Material Shaders: Dissolve and Burn Shaders. Has Custom noise map, any direction burning, can make custom burn or dissolve effects easily with material shader options.
- Material Shaders: Dissolve and Burn Shaders. Has Custom noise map, any direction burning, can make custom burn or dissolve effects easily with material shader options.
#54Shaders | $21Material Shaders: Dissolve and Burn Shaders. Has Custom noise map, any direction burning, can make custom burn or dissolve effects easily with material shader options. · Material Shaders: Dissolve and Burn Shaders. Has Custom noise map, any direction burning, can make custom burn or dissolve effects easily with material shader options. · Material Shaders: Dissolve and Burn Shaders. Has Custom noise map, any direction burning, can make custom burn or dissolve effects easily with material shader options.
Community Reviews
Frequently asked questions
- Who is r/UnityAssets for?
- Best for Game Designers enthusiasts looking for a Reddit-based community with forum discussion.
- Is r/UnityAssets free to join?
- This listing is not marked as paid-only. Access rules and any fees are decided by the community.
- How many members does r/UnityAssets have?
- Roughly 28K members, based on figures reported by the community or its host. Member counts are approximate and change over time.
- What platform is r/UnityAssets on?
- r/UnityAssets runs on Reddit. Reddit communities (or "subreddits") are forum-based groups on the popular social news aggregation, web content rating, and discussion website Reddit. Reddit is commonly known as "the front page of the internet". Users submit content to the site such as links, text posts, and images, which are then voted up or down and discussed by other members. From investing Reddit communities, to professional ones, to ones just for laughs, you're likely to find a community for you on Reddit.
- What topics does r/UnityAssets cover?
- On the Hive Index, r/UnityAssets is organized under Game Designers.
- How do I join r/UnityAssets?
- You can join r/UnityAssets by clicking this link, or pressing the "Go to community" button above.
- What are the Game Design communities like?
- Communities for game developers and designers at indie studios and beyond. Discord is the primary hub, with communities for feedback on prototypes, finding collaborators like artists and musicians, getting indie game jobs, and talking craft across all stages of development.
Monthly Stats
- 8
- Views /mo
- 7
- Visitors /mo
- 1
- Referrals /mo
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