About r/Unity3D
A subreddit for News, Help, Resources, and Conversation regarding Unity, the game engine. Do NOT use your phone to take screenshots. Video and photos of computer screens taken by phones are NOT allowed. All screenshots must be grabbed from the computer itself.
The community at a glance
r/Unity3D is a Subreddit for Game Designers with roughly 475K members. It has been around since 2009. It uses a forum format for communication. It is the 2nd largest community in the Game Design topic page.
Roughly 53K members have joined in the past year. Popular discussion topics include Unity, Looking For, and Game. Product recommendations often mention floating island terrain creation, which performant realtime reflection method/asset you would recommend for urp?, and can someone recommend a free book about shader graph.
Community Topics
Community Features
This community has a forum
Subreddit Analysis
via GummySearchMember growth over time
All time (yearly)
- 2013: 7K members
- 2014: 9K members
- 2015: 12K members
- 2016: 16K members
- 2017: 20K members
- 2018: 37K members
- 2019: 56K members
- 2020: 69K members
- 2021: 51K members
- 2023: 79K members
- 2024: 37K members
- 2025: 43K members
- 2026: 36K members
Past year (monthly)
- Sep: 3K members
- Oct: 3K members
- Nov: 5K members
- Dec: 4K members
- Jan: 5K members
- Feb: 5K members
- Mar: 5K members
- Apr: 5K members
- May: 5K members
- Jun: 5K members
- Jul: 5K members
- Aug: 3K members
Topics
- Unity76 posts in the past month#176Unity
- Looking For40 posts in the past month#240Looking For
- Game39 posts in the past month#339Game
- Tutorial11 posts in the past month#411Tutorial
- 3d9 posts in the past month#593d
Flair
- Show-Off75 posts in the past month
- I've spent 3 years improving the editor, here's what I've built
- How our game looks 8 months later - Barely Breathing
- Before and after Lighting/Post Processing
#175Show-OffI've spent 3 years improving the editor, here's what I've built · How our game looks 8 months later - Barely Breathing · Before and after Lighting/Post Processing - Question45 posts in the past month
- Does this scene look good enough to represent the game?
- How screwed am I?
- WIP of our new customization system we did for our driving game.
#245QuestionDoes this scene look good enough to represent the game? · How screwed am I? · WIP of our new customization system we did for our driving game. - Game40 posts in the past month
- Entities Avoidance
- After two years, I'm finally showing off a procedural dungeon generator I built in Unity
- I’m an indie developer working on a survival horror game called BECROWNED. Just wanted to share some new screenshots and get your thoughts!
#340GameEntities Avoidance · After two years, I'm finally showing off a procedural dungeon generator I built in Unity · I’m an indie developer working on a survival horror game called BECROWNED. Just wanted to share some new screenshots and get your thoughts! - Resources/Tutorial13 posts in the past month
- Are you accessing and changing variables too much from outside a class? The dangers of getters/setters
- How to Make Vertex Animation Textures in Unity
- Custom SRP 7.1: Splitting Shadow Code
#413Resources/TutorialAre you accessing and changing variables too much from outside a class? The dangers of getters/setters · How to Make Vertex Animation Textures in Unity · Custom SRP 7.1: Splitting Shadow Code - Noob Question :snoo:3 posts in the past month
- Unity Relay or Steamworks?
- AI
- VR mobile display is stuck and on another pov
#53Noob Question :snoo:Unity Relay or Steamworks? · AI · VR mobile display is stuck and on another pov
Product recommendations
- floating island terrain creation2 posts in the past month
- Floating island terrain creation - Best practices
- Floating island terrain creation - Best practices
#12floating island terrain creationFloating island terrain creation - Best practices · Floating island terrain creation - Best practices - which performant realtime reflection method/asset you would recommend for urp?2 posts in the past month
- Which performant realtime reflection method/asset you would recommend for URP?
- Which performant realtime reflection method/asset you would recommend for URP?
#22which performant realtime reflection method/asset you would recommend for urp?Which performant realtime reflection method/asset you would recommend for URP? · Which performant realtime reflection method/asset you would recommend for URP? - can someone recommend a free book about shader graph2 posts in the past month
- Can someone recommend a free book about shader graph
- Can someone recommend a free book about shader graph
#32can someone recommend a free book about shader graphCan someone recommend a free book about shader graph · Can someone recommend a free book about shader graph
Community Reviews
Frequently asked questions
- Who is r/Unity3D for?
- Best for Game Designers enthusiasts looking for a Reddit-based community with forum discussion.
- Is r/Unity3D free to join?
- This listing is not marked as paid-only. Access rules and any fees are decided by the community.
- How many members does r/Unity3D have?
- Roughly 475K members, based on figures reported by the community or its host. Member counts are approximate and change over time.
- What platform is r/Unity3D on?
- r/Unity3D runs on Reddit. Reddit communities (or "subreddits") are forum-based groups on the popular social news aggregation, web content rating, and discussion website Reddit. Reddit is commonly known as "the front page of the internet". Users submit content to the site such as links, text posts, and images, which are then voted up or down and discussed by other members. From investing Reddit communities, to professional ones, to ones just for laughs, you're likely to find a community for you on Reddit.
- What topics does r/Unity3D cover?
- On the Hive Index, r/Unity3D is organized under Game Designers.
- How do I join r/Unity3D?
- You can join r/Unity3D by clicking this link, or pressing the "Go to community" button above.
- What are the Game Design communities like?
- Communities for game developers and designers at indie studios and beyond. Discord is the primary hub, with communities for feedback on prototypes, finding collaborators like artists and musicians, getting indie game jobs, and talking craft across all stages of development.
Added 12/23/2021
Monthly Stats
- 181
- Views /mo (+2%)
- 179
- Visitors /mo (+1%)
- 0
- Referrals /mo
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