r/gamedev

Community Overview

About r/gamedev

The subreddit covers various game development aspects, including programming, design, writing, art, game jams, postmortems, and marketing. It serves as a hub for game creators to discuss and share their insights, experiences, and expertise in the industry.

The community at a glance

r/gamedev is a Subreddit for Game Designers with roughly 2.1M members. It has been around since 2008. It has both a forum and a live chat communication style. On the Hive Index it ranks #8 in the Game Design communities list.

Roughly 141K members have joined in the past year. Popular discussion topics include Game Dev, Game Development, and Looking For. Common discussion themes are Advice Requests and Solution Requests. Product recommendations often mention game engine, macbook pro m1, and macbook.

On Reddit
Established 2008
2.1M Members

Community Features

This community has a forum

This community has a realtime chat

Subreddit Analysis

via GummySearch
Yearly: +141K members
Growth: +7.3% / year

Member growth over time

All time (yearly)

  • 2013: 32K members
  • 2014: 38K members
  • 2015: 28K members
  • 2016: 39K members
  • 2017: 52K members
  • 2018: 65K members
  • 2019: 88K members
  • 2020: 130K members
  • 2021: 96K members
  • 2023: 712K members
  • 2024: 479K members
  • 2025: 154K members
  • 2026: 102K members

Past year (monthly)

  • Oct: 8K members
  • Nov: 13K members
  • Dec: 12K members
  • Jan: 13K members
  • Feb: 11K members
  • Mar: 13K members
  • Apr: 13K members
  • May: 12K members
  • Jun: 13K members
  • Jul: 12K members
  • Aug: 12K members
  • Sep: 3K members

Themes

  • Advice Requests
    21 posts in the past month
    1. Free game dev resources, sorted by licence risk — because "free to download" isn't "free to ship
    2. Postmortem of a solo dev's first game - $7K gross in 2 weeks
    3. How do I vet people I make games with?
    #1
    Advice Requests
    Free game dev resources, sorted by licence risk — because "free to download" isn't "free to ship · Postmortem of a solo dev's first game - $7K gross in 2 weeks · How do I vet people I make games with?
    21
  • Solution Requests
    8 posts in the past month
    1. How much is your usual marketing budget for smaller game devs?
    2. Where should I publish my PC game with zero budget?
    3. Hey guys, can you tell me where i can get CC0 sounds for a game?
    #2
    Solution Requests
    How much is your usual marketing budget for smaller game devs? · Where should I publish my PC game with zero budget? · Hey guys, can you tell me where i can get CC0 sounds for a game?
    8
  • Pain & Anger
    6 posts in the past month
    1. i am starting to loose all motivation and hope, my 5 year portfolio just became basically worthless
    2. 15 months unemployed after 10 years in game development. Feeling completely stuck
    3. Today we are releasing our failed game: a postmortem.
    #3
    Pain & Anger
    i am starting to loose all motivation and hope, my 5 year portfolio just became basically worthless · 15 months unemployed after 10 years in game development. Feeling completely stuck · Today we are releasing our failed game: a postmortem.
    6
  • Self-Promotion
    3 posts in the past month
    1. I open-sourced the technical layer I was rebuilding in every Unreal project (save, flow, loading, audio)
    2. Had my co-op plague doctor horror game reposted by Indie Games Hub & Gamespress! Its that easy:)
    3. Just finished my first devlog
    #4
    Self-Promotion
    I open-sourced the technical layer I was rebuilding in every Unreal project (save, flow, loading, audio) · Had my co-op plague doctor horror game reposted by Indie Games Hub & Gamespress! Its that easy:) · Just finished my first devlog
    3
  • Ideas
    2 posts in the past month
    1. I automated my Blender → UE5 pixel art animation pipeline because doing 6+ manual steps for every animation got old fast
    2. Do you guys have game ideas that you dont have time to make but would love if someone made them ?
    #5
    Ideas
    I automated my Blender → UE5 pixel art animation pipeline because doing 6+ manual steps for every animation got old fast · Do you guys have game ideas that you dont have time to make but would love if someone made them ?
    2

Topics

  • Game Dev
    17 posts in the past month
    1. Questions from a newbie gamedev
    #1
    Game Dev
    Questions from a newbie gamedev
    17
  • Game Development
    13 posts in the past month
    #2
    Game Development
    13
  • Looking For
    9 posts in the past month
    #3
    Looking For
    9
  • Struggling
    8 posts in the past month
    #4
    Struggling
    8
  • Marketing
    7 posts in the past month
    #5
    Marketing
    7

Flair

  • Discussion
    86 posts in the past month
    1. We were robbed at Gamescom
    2. The S-tier code pattern to learn if you want to make your game FAR more modular, moddable, and designer-friendly.
    3. Over 700 games launched on Steam in a single week for the first time 🫠
    #1
    Discussion
    We were robbed at Gamescom · The S-tier code pattern to learn if you want to make your game FAR more modular, moddable, and designer-friendly. · Over 700 games launched on Steam in a single week for the first time 🫠
    86
  • Question
    74 posts in the past month
    1. Is everyone paying for a Microsoft Azure subscription so their game doesn't show an "untrusted developer" warning when downloaded from Steam??
    2. How much of a game is actually code vs data?
    3. Is it a bad idea to disable my demo before release?
    #2
    Question
    Is everyone paying for a Microsoft Azure subscription so their game doesn't show an "untrusted developer" warning when downloaded from Steam?? · How much of a game is actually code vs data? · Is it a bad idea to disable my demo before release?
    74
  • Industry News
    16 posts in the past month
    1. Aggro Crab announces their plan to bankroll indie games
    2. The Witcher 4 dev is "still predominantly using people" over AI in development, says CEO, but "everybody has to make those judgments on their own"
    3. ‘It’s heartbreaking’: Numerous Gamescom devs say their equipment was stolen
    #3
    Industry News
    Aggro Crab announces their plan to bankroll indie games · The Witcher 4 dev is "still predominantly using people" over AI in development, says CEO, but "everybody has to make those judgments on their own" · ‘It’s heartbreaking’: Numerous Gamescom devs say their equipment was stolen
    16
  • Postmortem
    10 posts in the past month
    1. 3 years, 3 finished games, +$150k net revenue. Postmortem of my solo developed, self-published, node-based games
    2. My game made $46,000 in net Steam revenue. Next game made less than $200. Here’s what I changed for game #3.
    3. Please fix your game's Inventory Screen
    #4
    Postmortem
    3 years, 3 finished games, +$150k net revenue. Postmortem of my solo developed, self-published, node-based games · My game made $46,000 in net Steam revenue. Next game made less than $200. Here’s what I changed for game #3. · Please fix your game's Inventory Screen
    10
  • Marketing
    8 posts in the past month
    1. My game sold only 11 copies in 6 weeks, but I don't think the price is the problem
    2. For those who already launched: what marketing effort turned out to be a complete waste of time?
    3. Tyr's launch trailer does almost everything right and we all should learn from it
    #5
    Marketing
    My game sold only 11 copies in 6 weeks, but I don't think the price is the problem · For those who already launched: what marketing effort turned out to be a complete waste of time? · Tyr's launch trailer does almost everything right and we all should learn from it
    8

Product recommendations

  • game engine
    24 posts in the past month
    1. best game engine for this (besides unity)
    2. Is there such a thing as the best game engine, or is it dependent on what you want to do?
    3. Best software engine for making a very simple historical RPG?
    #1
    game engine
    best game engine for this (besides unity) · Is there such a thing as the best game engine, or is it dependent on what you want to do? · Best software engine for making a very simple historical RPG?
    24
  • macbook pro m1
    2 posts in the past month
    1. Which MacBook Pro m1 would you recommend for game development?
    2. Which MacBook Pro m1 would you recommend for game development?
    #2
    macbook pro m1
    Which MacBook Pro m1 would you recommend for game development? · Which MacBook Pro m1 would you recommend for game development?
    2
  • macbook
    1 post in the past month
    1. Recommend me a Macbook for game dev. No, I don't have a choice.
    #3
    macbook
    Recommend me a Macbook for game dev. No, I don't have a choice.
    1
  • laptop
    1 post in the past month
    1. Best Laptops for Game Development
    #4
    laptop
    Best Laptops for Game Development
    1

Frequently asked questions

Who is r/gamedev for?
Best for Game Designers enthusiasts looking for a Reddit-based community with forum discussion, live chat.
Is r/gamedev free to join?
This listing is not marked as paid-only. Access rules and any fees are decided by the community.
How many members does r/gamedev have?
Roughly 2.1M members, based on figures reported by the community or its host. Member counts are approximate and change over time.
What platform is r/gamedev on?
r/gamedev runs on Reddit. Reddit communities (or "subreddits") are forum-based groups on the popular social news aggregation, web content rating, and discussion website Reddit. Reddit is commonly known as "the front page of the internet". Users submit content to the site such as links, text posts, and images, which are then voted up or down and discussed by other members. From investing Reddit communities, to professional ones, to ones just for laughs, you're likely to find a community for you on Reddit.
What topics does r/gamedev cover?
On the Hive Index, r/gamedev is organized under Game Designers.
How do I join r/gamedev?
You can join r/gamedev by clicking this link, or pressing the "Go to community" button above.
What are the Game Design communities like?
Communities for game developers and designers at indie studios and beyond. Discord is the primary hub, with communities for feedback on prototypes, finding collaborators like artists and musicians, getting indie game jobs, and talking craft across all stages of development.