r/truegamedev

Community Overview

About r/truegamedev

Welcome to truegamedev!

The community at a glance

r/truegamedev is a Subreddit for Game Designers with roughly 17K members. It has been around since 2012. It uses a forum format for communication.

Roughly 625 members have joined in the past year. Popular discussion topics include Game Development, Unity, and Indie. Common discussion themes are Advice Requests and Self-Promotion.

On Reddit
Established 2012
17K Members

Subreddit Analysis

via GummySearch
Yearly: +625 members
Growth: +3.8% / year

Member growth over time

All time (yearly)

  • 2024: 517 members
  • 2025: 376 members
  • 2026: 623 members

Past year (monthly)

  • Jun: 623 members

Themes

  • Advice Requests
    14 posts in the past month
    1. I stumbled upon this gamedev Humble Bundle on Twitter. Wanted to let you guys know!
    2. I made a 50-minute long tutorial on how to set up a Steam Deck-like machine for development and how to deploy any games / custom software to it or to an actual Steam Deck. It took forever to make but I don't want anyone going through the same pain I did setting this up by myself.
    3. Runtime Compiled C++ Dear ImGui and DirectX11 Example & Tutorial
    #1
    Advice Requests
    I stumbled upon this gamedev Humble Bundle on Twitter. Wanted to let you guys know! · I made a 50-minute long tutorial on how to set up a Steam Deck-like machine for development and how to deploy any games / custom software to it or to an actual Steam Deck. It took forever to make but I don't want anyone going through the same pain I did setting this up by myself. · Runtime Compiled C++ Dear ImGui and DirectX11 Example & Tutorial
    14
  • Self-Promotion
    5 posts in the past month
    1. Hi everyone! Here's a little showcase for my new tutorial about Flowing Raindrops effect in Unity using URP, ShaderGraph and Substance Designer. Hope you'll like it and thanks for your time (Tutorial link in comments)
    2. Just 3 days left on our Kickstarter and sitting at nearly 80% of our goal. We really would like to make Stolen Realm the best it can be as a well polished co-op turn based RPG. If you're interested in our project please show us some love. Thanks guys! Link in comments!
    3. I made some changes in the art of The Last Hero! Let me know what you think about it!
    #2
    Self-Promotion
    Hi everyone! Here's a little showcase for my new tutorial about Flowing Raindrops effect in Unity using URP, ShaderGraph and Substance Designer. Hope you'll like it and thanks for your time (Tutorial link in comments) · Just 3 days left on our Kickstarter and sitting at nearly 80% of our goal. We really would like to make Stolen Realm the best it can be as a well polished co-op turn based RPG. If you're interested in our project please show us some love. Thanks guys! Link in comments! · I made some changes in the art of The Last Hero! Let me know what you think about it!
    5
  • Ideas
    3 posts in the past month
    1. The polygons of DOOM: PSX
    2. 6 ways to make your game more appealing to speedrunners
    3. The Stages of Game Design
    #3
    Ideas
    The polygons of DOOM: PSX · 6 ways to make your game more appealing to speedrunners · The Stages of Game Design
    3
  • Pain & Anger
    2 posts in the past month
    1. I made a video talking about Post Launch Depression and Game Dev Anxiety, because making games can be a very hard thing. and talking about these topics is good!
    2. Before and after. Our game is set in the Alaskan wilderness in 1896 during gold fever. Development is a looong process but we surely made some progress ;)
    #4
    Pain & Anger
    I made a video talking about Post Launch Depression and Game Dev Anxiety, because making games can be a very hard thing. and talking about these topics is good! · Before and after. Our game is set in the Alaskan wilderness in 1896 during gold fever. Development is a looong process but we surely made some progress ;)
    2
  • Money Talk
    1 post in the past month
    1. How much money my indie game made in 6 months, and do Steam sales work?
    #5
    Money Talk
    How much money my indie game made in 6 months, and do Steam sales work?
    1

Topics

  • Game Development
    86 posts in the past month
    1. 12 Years learning game development, in 10 minutes. How I went from Amateur to Full Time indie!
    2. Dirty Game Development Tricks (2013)
    3. The Backstory is a show where we chat with a developer about their game and discuss experience in game development. Today's episode focuses on Dan, the dev behind "Super Shooter"
    #1
    Game Development
    12 Years learning game development, in 10 minutes. How I went from Amateur to Full Time indie! · Dirty Game Development Tricks (2013) · The Backstory is a show where we chat with a developer about their game and discuss experience in game development. Today's episode focuses on Dan, the dev behind "Super Shooter"
    86
  • Unity
    29 posts in the past month
    1. Uploading your Unity game to Steam: step by step tutorial
    2. Hi everyone! Here's a little showcase for my new tutorial about Flowing Raindrops effect in Unity using URP, ShaderGraph and Substance Designer. Hope you'll like it and thanks for your time (Tutorial link in comments)
    3. Compute Shaders in Unity blog series (link in description)
    #2
    Unity
    Uploading your Unity game to Steam: step by step tutorial · Hi everyone! Here's a little showcase for my new tutorial about Flowing Raindrops effect in Unity using URP, ShaderGraph and Substance Designer. Hope you'll like it and thanks for your time (Tutorial link in comments) · Compute Shaders in Unity blog series (link in description)
    29
  • Indie
    29 posts in the past month
    1. Started making an indie platformer game with infinite jumps using C++ and SFML.
    #3
    Indie
    Started making an indie platformer game with infinite jumps using C++ and SFML.
    29
  • Unreal Engine
    19 posts in the past month
    #4
    Unreal Engine
    19
  • Game Design
    18 posts in the past month
    1. Game Design Documentation, it shouldn't be 100 pages! From WoW/LoL dev Xelnath
    2. How to make a game design portfolio that’ll help you get hired (post by former WoW & LoL designer)
    3. How to pass game design tests when you apply for a studio (from a Riot Games game designer)
    #5
    Game Design
    Game Design Documentation, it shouldn't be 100 pages! From WoW/LoL dev Xelnath · How to make a game design portfolio that’ll help you get hired (post by former WoW & LoL designer) · How to pass game design tests when you apply for a studio (from a Riot Games game designer)
    18

Frequently asked questions

Who is r/truegamedev for?
Best for Game Designers enthusiasts looking for a Reddit-based community with forum discussion.
Is r/truegamedev free to join?
This listing is not marked as paid-only. Access rules and any fees are decided by the community.
How many members does r/truegamedev have?
Roughly 17K members, based on figures reported by the community or its host. Member counts are approximate and change over time.
What platform is r/truegamedev on?
r/truegamedev runs on Reddit. Reddit communities (or "subreddits") are forum-based groups on the popular social news aggregation, web content rating, and discussion website Reddit. Reddit is commonly known as "the front page of the internet". Users submit content to the site such as links, text posts, and images, which are then voted up or down and discussed by other members. From investing Reddit communities, to professional ones, to ones just for laughs, you're likely to find a community for you on Reddit.
What topics does r/truegamedev cover?
On the Hive Index, r/truegamedev is organized under Game Designers.
How do I join r/truegamedev?
You can join r/truegamedev by clicking this link, or pressing the "Go to community" button above.
What are the Game Design communities like?
Communities for game developers and designers at indie studios and beyond. Discord is the primary hub, with communities for feedback on prototypes, finding collaborators like artists and musicians, getting indie game jobs, and talking craft across all stages of development.

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