About r/truegamedev
Welcome to truegamedev!
The community at a glance
r/truegamedev is a Subreddit for Game Designers with roughly 17K members. It has been around since 2012. It uses a forum format for communication.
Roughly 625 members have joined in the past year. Popular discussion topics include Game Development, Unity, and Indie. Common discussion themes are Advice Requests and Self-Promotion.
Community Topics
Community Features
This community has a forum
Subreddit Analysis
via GummySearchMember growth over time
All time (yearly)
- 2024: 517 members
- 2025: 376 members
- 2026: 623 members
Past year (monthly)
- Jun: 623 members
Themes
- Advice Requests14 posts in the past month
- I stumbled upon this gamedev Humble Bundle on Twitter. Wanted to let you guys know!
- I made a 50-minute long tutorial on how to set up a Steam Deck-like machine for development and how to deploy any games / custom software to it or to an actual Steam Deck. It took forever to make but I don't want anyone going through the same pain I did setting this up by myself.
- Runtime Compiled C++ Dear ImGui and DirectX11 Example & Tutorial
#114Advice RequestsI stumbled upon this gamedev Humble Bundle on Twitter. Wanted to let you guys know! · I made a 50-minute long tutorial on how to set up a Steam Deck-like machine for development and how to deploy any games / custom software to it or to an actual Steam Deck. It took forever to make but I don't want anyone going through the same pain I did setting this up by myself. · Runtime Compiled C++ Dear ImGui and DirectX11 Example & Tutorial - Self-Promotion5 posts in the past month
- Hi everyone! Here's a little showcase for my new tutorial about Flowing Raindrops effect in Unity using URP, ShaderGraph and Substance Designer. Hope you'll like it and thanks for your time (Tutorial link in comments)
- Just 3 days left on our Kickstarter and sitting at nearly 80% of our goal. We really would like to make Stolen Realm the best it can be as a well polished co-op turn based RPG. If you're interested in our project please show us some love. Thanks guys! Link in comments!
- I made some changes in the art of The Last Hero! Let me know what you think about it!
#25Self-PromotionHi everyone! Here's a little showcase for my new tutorial about Flowing Raindrops effect in Unity using URP, ShaderGraph and Substance Designer. Hope you'll like it and thanks for your time (Tutorial link in comments) · Just 3 days left on our Kickstarter and sitting at nearly 80% of our goal. We really would like to make Stolen Realm the best it can be as a well polished co-op turn based RPG. If you're interested in our project please show us some love. Thanks guys! Link in comments! · I made some changes in the art of The Last Hero! Let me know what you think about it! - Ideas3 posts in the past month
- The polygons of DOOM: PSX
- 6 ways to make your game more appealing to speedrunners
- The Stages of Game Design
#33IdeasThe polygons of DOOM: PSX · 6 ways to make your game more appealing to speedrunners · The Stages of Game Design - Pain & Anger2 posts in the past month
- I made a video talking about Post Launch Depression and Game Dev Anxiety, because making games can be a very hard thing. and talking about these topics is good!
- Before and after. Our game is set in the Alaskan wilderness in 1896 during gold fever. Development is a looong process but we surely made some progress ;)
#42Pain & AngerI made a video talking about Post Launch Depression and Game Dev Anxiety, because making games can be a very hard thing. and talking about these topics is good! · Before and after. Our game is set in the Alaskan wilderness in 1896 during gold fever. Development is a looong process but we surely made some progress ;) - Money Talk1 post in the past month
- How much money my indie game made in 6 months, and do Steam sales work?
#51Money TalkHow much money my indie game made in 6 months, and do Steam sales work?
Topics
- Game Development86 posts in the past month
- 12 Years learning game development, in 10 minutes. How I went from Amateur to Full Time indie!
- Dirty Game Development Tricks (2013)
- The Backstory is a show where we chat with a developer about their game and discuss experience in game development. Today's episode focuses on Dan, the dev behind "Super Shooter"
#186Game Development12 Years learning game development, in 10 minutes. How I went from Amateur to Full Time indie! · Dirty Game Development Tricks (2013) · The Backstory is a show where we chat with a developer about their game and discuss experience in game development. Today's episode focuses on Dan, the dev behind "Super Shooter" - Unity29 posts in the past month
- Uploading your Unity game to Steam: step by step tutorial
- Hi everyone! Here's a little showcase for my new tutorial about Flowing Raindrops effect in Unity using URP, ShaderGraph and Substance Designer. Hope you'll like it and thanks for your time (Tutorial link in comments)
- Compute Shaders in Unity blog series (link in description)
#229UnityUploading your Unity game to Steam: step by step tutorial · Hi everyone! Here's a little showcase for my new tutorial about Flowing Raindrops effect in Unity using URP, ShaderGraph and Substance Designer. Hope you'll like it and thanks for your time (Tutorial link in comments) · Compute Shaders in Unity blog series (link in description) - Indie29 posts in the past month
- Started making an indie platformer game with infinite jumps using C++ and SFML.
#329IndieStarted making an indie platformer game with infinite jumps using C++ and SFML. - Unreal Engine19 posts in the past month#419Unreal Engine
- Game Design18 posts in the past month
- Game Design Documentation, it shouldn't be 100 pages! From WoW/LoL dev Xelnath
- How to make a game design portfolio that’ll help you get hired (post by former WoW & LoL designer)
- How to pass game design tests when you apply for a studio (from a Riot Games game designer)
#518Game DesignGame Design Documentation, it shouldn't be 100 pages! From WoW/LoL dev Xelnath · How to make a game design portfolio that’ll help you get hired (post by former WoW & LoL designer) · How to pass game design tests when you apply for a studio (from a Riot Games game designer)
Community Reviews
Frequently asked questions
- Who is r/truegamedev for?
- Best for Game Designers enthusiasts looking for a Reddit-based community with forum discussion.
- Is r/truegamedev free to join?
- This listing is not marked as paid-only. Access rules and any fees are decided by the community.
- How many members does r/truegamedev have?
- Roughly 17K members, based on figures reported by the community or its host. Member counts are approximate and change over time.
- What platform is r/truegamedev on?
- r/truegamedev runs on Reddit. Reddit communities (or "subreddits") are forum-based groups on the popular social news aggregation, web content rating, and discussion website Reddit. Reddit is commonly known as "the front page of the internet". Users submit content to the site such as links, text posts, and images, which are then voted up or down and discussed by other members. From investing Reddit communities, to professional ones, to ones just for laughs, you're likely to find a community for you on Reddit.
- What topics does r/truegamedev cover?
- On the Hive Index, r/truegamedev is organized under Game Designers.
- How do I join r/truegamedev?
- You can join r/truegamedev by clicking this link, or pressing the "Go to community" button above.
- What are the Game Design communities like?
- Communities for game developers and designers at indie studios and beyond. Discord is the primary hub, with communities for feedback on prototypes, finding collaborators like artists and musicians, getting indie game jobs, and talking craft across all stages of development.
Added 12/23/2021
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