r/SoloDevelopment

Community Overview

About r/SoloDevelopment

A community for solo developers to share, learn, and support each other. Solo devs manage their entire project alone—no teams, just individual effort. Using assets, outsourcing, or working with publishers is fine, but the core development should be solo. Anyone can participate, but posts promoting non-solo projects may be removed. The goal is to keep this space focused on true solo development, so members can compare experiences fairly and get relevant advice.

The community at a glance

r/SoloDevelopment is a Subreddit for Game Designers with roughly 147K members. It has been around since 2020. It has both a forum and a live chat communication style. It is the 6th largest community in the Game Design topic page.

Roughly 62K members have joined in the past year. Popular discussion topics include Game, Game Dev, and Game Development.

On Reddit
Established 2020
147K Members

Community Features

This community has a forum

This community has a realtime chat

Subreddit Analysis

via GummySearch
Yearly: +62K members
Growth: +73.4% / year

Member growth over time

All time (yearly)

  • 2023: 21K members
  • 2024: 21K members
  • 2025: 61K members
  • 2026: 44K members

Past year (monthly)

  • Oct: 5K members
  • Nov: 5K members
  • Dec: 3K members
  • Jan: 4K members
  • Feb: 5K members
  • Mar: 4K members
  • Apr: 5K members
  • May: 5K members
  • Jun: 5K members
  • Jul: 5K members
  • Aug: 9K members
  • Sep: 2K members

Topics

  • Game
    70 posts in the past month
    #1
    Game
    70
  • Game Dev
    67 posts in the past month
    #2
    Game Dev
    67
  • Game Development
    52 posts in the past month
    #3
    Game Development
    52
  • Feedback
    48 posts in the past month
    #4
    Feedback
    48
  • Struggling
    34 posts in the past month
    #5
    Struggling
    34

Flair

  • Game
    112 posts in the past month
    1. My jrpg style voxel engine made in WebGPU
    2. 2 years, 1 developer, 1 Mad Max-inspired, procedurally generated, open-world survival game called Apocalypter
    3. This is my Highschool project (technically)
    #1
    Game
    My jrpg style voxel engine made in WebGPU · 2 years, 1 developer, 1 Mad Max-inspired, procedurally generated, open-world survival game called Apocalypter · This is my Highschool project (technically)
    112
  • help
    26 posts in the past month
    1. My free browser game is getting too much traffic
    2. Do you find the look too dark?
    3. Trying to draw and create creatures
    #2
    help
    My free browser game is getting too much traffic · Do you find the look too dark? · Trying to draw and create creatures
    26
  • Discussion
    25 posts in the past month
    1. The "Anime" opening I made for my game
    2. Cabin in the Woods
    3. How do you deal with seeing very similar games appear after publicly sharing your project?
    #3
    Discussion
    The "Anime" opening I made for my game · Cabin in the Woods · How do you deal with seeing very similar games appear after publicly sharing your project?
    25
  • Marketing
    11 posts in the past month
    1. My game on Gamescom
    2. I revised my trailer after feedback from r/DestroyMyGame. Is the gameplay clearer now?
    3. My first trailer!
    #4
    Marketing
    My game on Gamescom · I revised my trailer after feedback from r/DestroyMyGame. Is the gameplay clearer now? · My first trailer!
    11
  • Unreal
    8 posts in the past month
    1. Finally got some mesh-based smearing working in UE4 à la Guilty Gear. Not sure what this'll end up being, though 🤷‍♂️
    2. Spent 7 months making this scifi egypt modular pack for unreal. Looking for any critics before releasing it!
    3. [Project Axe] Dodge the wrong way, and you lose a limb. Strike at the right angle, and you take theirs.
    #5
    Unreal
    Finally got some mesh-based smearing working in UE4 à la Guilty Gear. Not sure what this'll end up being, though 🤷‍♂️ · Spent 7 months making this scifi egypt modular pack for unreal. Looking for any critics before releasing it! · [Project Axe] Dodge the wrong way, and you lose a limb. Strike at the right angle, and you take theirs.
    8

Frequently asked questions

Who is r/SoloDevelopment for?
Best for Game Designers enthusiasts looking for a Reddit-based community with forum discussion, live chat.
Is r/SoloDevelopment free to join?
This listing is not marked as paid-only. Access rules and any fees are decided by the community.
How many members does r/SoloDevelopment have?
Roughly 147K members, based on figures reported by the community or its host. Member counts are approximate and change over time.
What platform is r/SoloDevelopment on?
r/SoloDevelopment runs on Reddit. Reddit communities (or "subreddits") are forum-based groups on the popular social news aggregation, web content rating, and discussion website Reddit. Reddit is commonly known as "the front page of the internet". Users submit content to the site such as links, text posts, and images, which are then voted up or down and discussed by other members. From investing Reddit communities, to professional ones, to ones just for laughs, you're likely to find a community for you on Reddit.
What topics does r/SoloDevelopment cover?
On the Hive Index, r/SoloDevelopment is organized under Game Designers.
How do I join r/SoloDevelopment?
You can join r/SoloDevelopment by clicking this link, or pressing the "Go to community" button above.
What are the Game Design communities like?
Communities for game developers and designers at indie studios and beyond. Discord is the primary hub, with communities for feedback on prototypes, finding collaborators like artists and musicians, getting indie game jobs, and talking craft across all stages of development.

Monthly Stats

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